Dar

A wild half-orc with a loyal mutant boar companion.

Description:
Level 2 Half-Orc Ranger
Dar
5
19
Strength
1
10
Constitution
4
16
Dexterity
1
10
Intelligence
3
14
Wisdom
0
8
Charisma
HIT POINTS
Total
27
Bloodied
13
Surges
6
Value
6
SAVE MODIFIERS
Description.
+4
Initiative
SKILLS
+3
Acrobatics
+1
Arcana
+9
Athletics
+0
Bluff
+0
Diplomacy
+3
Dungeoneering
+7
Endurance
+3
Heal
+1
History
+3
Insight
+2
Intimidate
+8
Nature
+8
Perception
+1
Religion
+8
Stealth
+0
Streetwise
+3
Thievery
18
Armor Class
Hide (+4), Dex (3), Level (1)
16
Fortitude
15
Reflex
13
Will
RACE FEATURES
Furious Assault
Have the furious assault power
Half-Orc Resilience
Gain 5 temporary hp the first time bloodied during an encounter.
Swift Charge
+2 bonus to speed when charging
CLASS FEATURES
Beast Mastery
“Lonny the Mutant Boar”
HP 30; Surge 7 (2/day); Speed 6;
AC 16 F14 R12 W14
Gore +6 vs AC, 1d8+3
Hunter’s Quarry
Minor. Designate nearest enemy you/beast see as quarry. Deal extra damage to quarry once per round.
FEATS
Lethal Hunter
HQ’s damage dice increase to d8s.
Beast Protector
Attack against beast provokes opportunity attack from you.
AT-WILL POWERS
Hunter’s Quarry
Circling Strike
Predator Strike
ENCOUNTER POWERS
Furious Assault
Enclose the Prey
Yield Ground
DAILY POWERS
Partnered Savaging
ATTACKS
1d10 + 4
Battleaxe +7 vs AC
Melee Basic
1d8 + 3
+6 vs AC
Ranged Basic
EQUIPMENT
Antivenom
Consumable. Minor. +2 to saving throws vs poison for the rest of the encounter (or 5 min).
Bio:

Backstory in brief:

1. Dar has always lived in the wild.
2. Dar discovered Lonny when he discovered a change in the animals of his territory.
3. Dar met MOO visitors and led them into a mana zone nearby.
4. Dar didn’t want to work for them when they offered, but decided it would be better than letting strangers roam through his mountains.

Dar

Un'Altra Terra seanpmcochran